Up the stairs, behind the cupboard, resides a pale pink door. You wouldn’t even know it was there unless you knew where to look.
Up the stairs, behind the cupboard, the pale pink door has a heart shaped keyhole. The key has long been lost to time and forgetfulness. Those who knew of the Pale Pink Door long ago wanted to forget.
Up the stairs, behind the cupboard, the Pale Pink Door waits for someone to find it. It has been so very long, and it wants to have some fun.
Up the stairs, behind the cupboard, behind the Pale Pink Door, resides a very large, very tall yellow room. Every few feet resides adorned with a different color each. The knobs are round and large, inviting a hand to turn and open. If you walked to the middle of the room and waited, you would start to realize that something was off about the Yellow Room.
In the Yellow Room, the doors will start to open and close slowly. You won’t be able to see exactly what’s behind each door, and if you go too close to it, it will slam loudly and abruptly. After a while, one door will open all the way. Again, don’t step towards it or it will close and the process will start all over again.
Once the first door is open in the Yellow Room, a white, misty orb will float into the room.
“What makes you happy?” It will ask in a child-like voice. If you don’t answer fast enough, it will answer for you. The orb will then create what it is that makes you happy. Maybe it’s human touch, maybe it’s a good book, maybe it’s your pet cat Whiskers. Once the scene plays out, it will dissolve back into the white orb.
“Thank you for your happiness.” With those words it will fly back into the doorway and that door will close.
Another door will open, and another white orb will float out. In the same voice as the other it will ask, “What makes you sad?” it’s better not to answer because in the end, you may not even know.
In the Yellow Room, this will go on until you reach the last two questions. If you’re smart, you will know where it’s going and you will be able to escape in time. However, once the first of the last two questions are asked, there is no turning back.
The first of the last two questions is as follows: “What makes you afraid?”
By now the white orb will know your interworking and won’t even pause before morphing into your deepest, darkest fears.
Once that’s over, it will morph back just like all the other times and say, “Thank you for your fear.”
In the Yellow Room, after it shows you your deepest fear, you won’t have time to finish processing before the next door opens and the last white orb slowly makes its way out. It will wait for a few minutes, building the suspense, but deep down you will know what the last question will be.
Up the stairs, behind the cupboard, behind the Pale Pink Door, in the Yellow Room, the white orb will ask, “What makes you die?”
And the white orb will show you how you die.
While it shows you, while you are morbidly transfixed by the grotesque scene unfolding before you, you will hear the following words:
“You belong now to the Yellow Room. Once this comes to pass, your soul will return and remain here. Your soul will feed the Room, like many before it.”
Finally, once it’s all over, the white orb will return to its original state and leave you with the last words you will hear within the Yellow Room.
“Thank you for your death.”
Sometimes the Pale Pink Door gets weak and lonely. It can feed off the souls of the past easily, but sometimes it wants to try something new, something fresh. Once it wants that, it will reach out to the unsuspecting person living in the house that has the most gruesome, delicious death. That person was me.
In the middle of the night the Pale Pink Door called to me, beckoning me to it.
I didn’t get out in time. My soul is destined to reside in the Yellow Room once I die.
I know that it’s coming soon, which is one of the worst perks of the Yellow Room. I wish I didn’t know. In the end I don’t care about my soul. It’s the knowing. Seeing it as an outsider, constantly wondering if it’s going to hurt as bad as it looks.
None of that matters now. I’m writing this as a warning to everyone. You will not be able to destroy the Pale Pink Door and the Yellow Room. If you destroy the house it will find another with an upstairs cupboard to reside in.
No. Leave the house; leave the Pale Pink Door. Do not let anyone live here. In theory the Pale Pink Door should use up every soul and starve to death. In theory. I do not know how long it will take, or even if that is a possibility.
I am begging you: leave the house empty. Do not let anyone live here, visit here, just do not let it happen. The Pale Pink Door cannot take anymore souls for the Yellow Room. I do not care how you do it, just do not tear the house done.
Please.
Please.
Please.
PLEASE.
Adaline Gander
1944
Up the stairs, behind the cupboard, the pale pink door has a heart shaped keyhole. The key has long been lost to time and forgetfulness. Those who knew of the Pale Pink Door long ago wanted to forget.
Up the stairs, behind the cupboard, the Pale Pink Door waits for someone to find it. It has been so very long, and it wants to have some fun.
Up the stairs, behind the cupboard, behind the Pale Pink Door, resides a very large, very tall yellow room. Every few feet resides adorned with a different color each. The knobs are round and large, inviting a hand to turn and open. If you walked to the middle of the room and waited, you would start to realize that something was off about the Yellow Room.
In the Yellow Room, the doors will start to open and close slowly. You won’t be able to see exactly what’s behind each door, and if you go too close to it, it will slam loudly and abruptly. After a while, one door will open all the way. Again, don’t step towards it or it will close and the process will start all over again.
Once the first door is open in the Yellow Room, a white, misty orb will float into the room.
“What makes you happy?” It will ask in a child-like voice. If you don’t answer fast enough, it will answer for you. The orb will then create what it is that makes you happy. Maybe it’s human touch, maybe it’s a good book, maybe it’s your pet cat Whiskers. Once the scene plays out, it will dissolve back into the white orb.
“Thank you for your happiness.” With those words it will fly back into the doorway and that door will close.
Another door will open, and another white orb will float out. In the same voice as the other it will ask, “What makes you sad?” it’s better not to answer because in the end, you may not even know.
In the Yellow Room, this will go on until you reach the last two questions. If you’re smart, you will know where it’s going and you will be able to escape in time. However, once the first of the last two questions are asked, there is no turning back.
The first of the last two questions is as follows: “What makes you afraid?”
By now the white orb will know your interworking and won’t even pause before morphing into your deepest, darkest fears.
Once that’s over, it will morph back just like all the other times and say, “Thank you for your fear.”
In the Yellow Room, after it shows you your deepest fear, you won’t have time to finish processing before the next door opens and the last white orb slowly makes its way out. It will wait for a few minutes, building the suspense, but deep down you will know what the last question will be.
Up the stairs, behind the cupboard, behind the Pale Pink Door, in the Yellow Room, the white orb will ask, “What makes you die?”
And the white orb will show you how you die.
While it shows you, while you are morbidly transfixed by the grotesque scene unfolding before you, you will hear the following words:
“You belong now to the Yellow Room. Once this comes to pass, your soul will return and remain here. Your soul will feed the Room, like many before it.”
Finally, once it’s all over, the white orb will return to its original state and leave you with the last words you will hear within the Yellow Room.
“Thank you for your death.”
Sometimes the Pale Pink Door gets weak and lonely. It can feed off the souls of the past easily, but sometimes it wants to try something new, something fresh. Once it wants that, it will reach out to the unsuspecting person living in the house that has the most gruesome, delicious death. That person was me.
In the middle of the night the Pale Pink Door called to me, beckoning me to it.
I didn’t get out in time. My soul is destined to reside in the Yellow Room once I die.
I know that it’s coming soon, which is one of the worst perks of the Yellow Room. I wish I didn’t know. In the end I don’t care about my soul. It’s the knowing. Seeing it as an outsider, constantly wondering if it’s going to hurt as bad as it looks.
None of that matters now. I’m writing this as a warning to everyone. You will not be able to destroy the Pale Pink Door and the Yellow Room. If you destroy the house it will find another with an upstairs cupboard to reside in.
No. Leave the house; leave the Pale Pink Door. Do not let anyone live here. In theory the Pale Pink Door should use up every soul and starve to death. In theory. I do not know how long it will take, or even if that is a possibility.
I am begging you: leave the house empty. Do not let anyone live here, visit here, just do not let it happen. The Pale Pink Door cannot take anymore souls for the Yellow Room. I do not care how you do it, just do not tear the house done.
Please.
Please.
Please.
PLEASE.
Adaline Gander
1944